A few years ago, I played this game called Nier. When I bought it, I didn’t really know anything about it. I found it cheap online and it was an impulse purchase alongside with a few other things I wanted at the time. Curiously enough, I ended up enjoying it way more than the rest. It was a bit clunky, a bit ugly graphics-wise, but it had a thought-provoking story, a sublime soundtrack and a mix of genres, unlike anything I had ever seen. I really had a blast with it, in more ways than one.
A few months ago, a sequel was released in the form of Nier: Automata and I’ve been enjoying my time with it since the beginning of the month. Combat is improved this time around courtesy of the wizards at PlatinumGames, the story, while different, retains the same philosophical and existential vibes and the music continues to impress. It’s a different beast, but a very good one, nonetheless. I highly recommend it.
Today’s piece is inspired by it. It touches upon one of the game’s plot points but it does so in a twisted fashion just like I use to do. Some things are vague because it’s impossible to fit the whole narrative in 55 words and also due to the fact that I don’t want to spoil too much. Still, there are some spoilers below even if presented in a whole different perspective. The final line refers to the stylized approach in which the game conveys its endings. There are at least 26 different endings in Nier Automata, one for each letter of the alphabet. The first 5 are the main ones, whilst the others are curious variations that take place if you fail to meet certain requirements at given points of the story in its various playthroughs. I created my own to add to the mix. Yoko Taro – the creator of both Nier and the Drakengard franchise – is a very quirky person, but so am I. Enjoy.
NieR: Automata (Fetish Variation)
“2B? I figured out the truth.”
“As always, 9S.”
“So is what follows.”
“Don’t kill me!”
“Not really. I found this on old human records. What do you think of hypnotic amnesia?”
“I think you’re developing a kink… I like it.”
Ending [AND]: you thought this game couldn’t get any stranger.