CYOA Wednesday [A Day to Learn to Let Go 2]
Meredith picks up Mistress Susan at the airport. Now what? You decide.
Meredith picks up Mistress Susan at the airport. Now what? You decide.
The party fends off with the generator’s defensive protocols as it manipulates gravity against them. Now what? You decide.
Meredith’s long dream of organizing a series of BDSM conferences and workshops is finally coming to fruition. Mistress Susan is one of the guests of honor, with a workshop dedicated to hypnotic BDSM. What fun happenings will ensue?
The Wanderbeast leads the party as close as possible to the underground generator. Now what? You decide.
Aethera goes hunting for supplies, and the group sets off for the last part of the journey. Now what? You decide.
Our heroes communicate with the Wanderbeast and discover what they must do if they hope to get back home. Now what? You decide.
After barely escaping the maddening echoes, the party finally arrives at the place where the mysterious creature lives. Now what? You decide.
The group continues their underground descent by entering a series of tunnels in which echoes can drive people mad. Now what? You decide.
Led by Aethera, the three friends find an underground meadow and rest awhile. Now what? You decide.
The “mermaids” attack. Clara is entranced and dragged into the lake. It’s up to Aethera to come to the rescue. Now what? You decide.
With the shapeshifter’s help, our trio tries to make it underground, but they need to get past a lake full of “mermaids” first. Now what?
Our trio learns that their best chance of escaping is enlisting the help of a powerful creature who lives underground. Now what? You decide.
Our trio encounters giant, eldritch creatures that guard the world they’re in. Now what? You decide.
Clara, Derek, and Jade communicate with the shapeshifter and discover that the world they’re in is not what it seems. Now what? You decide.
Jade helps Derek escape, leaving the predator behind. Deep in the forest, they find Clara and “Sofia” Now what? You decide.